Gameplay Programmer
Five Nights TD 2 [PIRATE EVENT]
Worked on numerous features including a comprehensive administrative system, trading system, tutorial along with many other frontend and backend tasks.
ROBLOX DEVELOPER · DESIGNER · PROGRAMMER
I'm RoFishy. I design and program polished Roblox experiences—from first prototype to live game.
I work across programming, UI design, creative direction, and production. That range helps me move quickly without losing the small details that make a game feel finished.
Work with mePlaying across the projects shown below right now.
Real visits, refreshed directly from Roblox.
Projects spanning development, direction, and management.
Live titles, artwork, player counts, and visits—all pulled from Roblox.
Gameplay Programmer
Worked on numerous features including a comprehensive administrative system, trading system, tutorial along with many other frontend and backend tasks.
Partner / Shareholder
Working on improving game stats and metrics, primarily focused around monetization and PTR/QPTR. Assisted in scaling the game from 500 CCU -> 3,000 CCU and improving metrics drastically.
Lead Developer / Manager
Managed the entire development / liveops process of the game. Led a development team and ensured updates were delivered on time and up to standard. Worked alongside the owner to improve other stats, including monetization and retention through updates I led.
Partner
Helped see through the game's launch and marketing process. Worked alongside the team to improve metrics throughout the initial release and discovery process.
Owner / Lead Programmer
Led the programming & technical development of the game end to end. Contributed to launch and marketing, and actively working on liveops to improve metrics.
Gameplay Programmer
Programmed the entire game using my framework for a client.
Owner / Lead Programmer
Programmed the entire game end-to-end. Took it from idea -> production within days.
UI/UX Designer
Designed all interface for the game, including the HUD and misc frames. Also helped with frontend integration into the existing codebase.
Gameplay Programmer
Worked on systems including check-in, enhanced NPC's and AI, more immersive onboarding, and more.
Gameplay Programmer
Worked on many different features, including enhancing the NPC AI system, a new engaging cooking / machines system, general bug fixes, updates, and more.
Gameplay Programmer
Assisted on the Lunar New Year update, skins, and more general issues / QoL.
Gameplay Programmer
Took part in the rewrite of the game's legacy code in order to port it over to a new modern framework. Also worked on new features including visitor AI and new tools/interactions.
Owner / Lead Programmer
Led programming/technical development on the game, and ensured for a smooth release. Unfortunately did not do as well as expected, however was still fun to work on and acted as a learning experience for myself and the team.
Shareholder / Programmer
Programmed the entire game using my framework with the team.
Shareholder / Programmer
Programmed using my framework with the team.